The final settlement is made based on the data recorded immediately after the destruction of the main building (Fortress/Nexus) of one of the opponents. If one of the teams surrenders (the opponent does not destroy the Fortress/Nexus), the calculation is the same.
The opposing team of the surrendered is awarded a victory.
The settlement with odds of '1' is possible only until the game start (exit of creeps/minions from the barracks on the line). Further bets in unplanned situations (leave of Player from any team, disconnect, etc.) or a technical defeat (TD) are calculated according to the results. When a technical defeat is appointed, or at any unplanned situation (disconnect, exit (leave) of players from either team, etc.), all further bets are settled according to the results. In case of a default loss, the map (round) won by the DL is taken into account when maps are being numbered in the line.
Totals and handicaps in these disciplines are given for the time (minutes) of the map duration, destroyed fortresses, killed main characters, killed couriers, Roshans, maps, as well as any other, at the discretion of Dexsport.
The advantage is added to the map before the event starts. According to the decision of the judges/ regulations, in some cases, one of the teams may be awarded a one-map victory 'in absentia' (not to be confused with a handicap bet or a default loss). This 'absentee' map is not counted in the line for the outcome of total maps (rounds) or for winning a specific map (in sequence). In this case, the first map actually played by the participants is considered the first map in the line.
The 'First Blood' bet is calculated if the game character is killed by the characters of the opposing team. The 'First Blood' by neutral units or creeps/minions of the opponent is not taken into account on the map but is saved until the first character is killed by the opposing team.
The bet 'First 10 Kills on the Map' is given to the team that first commits 10 kills of the opposing team's characters (champions) on the map.
Re-host is a 'rollback' of the game situation to the moment of auto-saving at a certain time (in case of network problems, DDoS attacks, server crashes, and other similar cases) and is not a reason for refunding bets.
Bets on the 'Best Net Worth' market are accepted in intervals from 1 to 18 minutes, from 1 to 12 minutes and from 1 to 5 minutes. The Player needs to guess which team will be ahead of the opponent in terms of game gold in the specified time intervals. The team that has total game value based on 'gold' is determined as a winner in these time periods.
In the case of the technical defeat in the round (on the map) or full match, outcomes that are not determined by gaming competition at the moment of the TD announcement are settled at the odds '1'.
All bets for Counter-Strike are accepted, taking into account overtime. If a team or one of the players for any reason leaves the match - the Player's team is credited with losing all remaining maps/rounds. If the match is stopped by the referee and a replay is ordered after more than 36 hours - the result of the interrupted game is not taken into account.
The first kill in the 'pistol' round is the actual start of the match. To win a round, the team shall destroy all opponents on the map, as well as either detonate or defuse a bomb. An alternative victory option is also possible by ending the game time on the timer in the round.
Winning at least 13 rounds (unless otherwise specified in the rules of the tournament) can ensure victory on one of the maps. If the score for the rounds is 12:12, the organizers can assign overtime of six or more additional rounds (OT) to determine the winner. To win overtime, a team shall either get a two-round advantage or end the game early if the opponent cannot even score before overtime (for example, win four starts when assigning an additional six OT rounds). If a draw was recorded after overtime, the organizers could again assign six or ten additional rounds.
If, according to the rules or the decision of the judges, the event starts with the initial advantage in the account of one of the teams, the bets are calculated with odds equal to '1', except in cases when this information was initially specified in the line. Also, bets are calculated with odds equal to '1' in cases of changes in the match format (number of rounds, cards, or other rules), except for bets on already defined outcomes.
Bets on outcomes that are determined by the moment of default loss or interruption of the game/refusal of teams are calculated based on the results. If the outcome cannot be determined at the moment of stopping the match, the bet is calculated with odds equal to '1'.
Bets are accepted on standard victories or draws, handicaps (rounds, maps, kills), and other specific outcomes, as well as on the winner of the tournament as a whole or the winner of a certain round on a certain map. Bets on handicaps and totals are accepted on maps, rounds, and kills in a given period.
Handicaps and Totals in matches are calculated by rounds, unless otherwise indicated in the market itself.
In Duel matches, Handicap and Total are calculated based on the results of kills, taking into account OT.
All bets on StarCraft II are accepted on outcomes in the form of a victory for any of the teams, as well as on totals and handicaps. Bets are considered valid after the start of the game and confirmation by the judges and/or players.
All bets remain valid if a technical defeat (TD) is awarded after the start of the game (if the outcome can be determined at the time of the interruption and a default loss announcement). If a technical defeat (TD) is awarded before the start of the game, bets are calculated with odds equal to '1'.
Bets on HearthStone are represented as winning outcomes, totals, and handicaps, and are considered valid after the start of the game when the first card from the deck has come out for both players.
In the event of a technical defeat (TD) or game interruption or complete stop, without the possibility of continuing and finishing the game - all the outcomes that can be determined at this time are calculated based on the current results. For outcomes that cannot be determined, or the game will not continue - bets are calculated with odds equal to '1'.
If the participant cannot finish the match for any reason (interrupted network connection, etc.), the player will be counted as losing in the current and subsequent matches.
Bets on Overwatch are accepted on a victory or draw in the form of outcomes, as well as on totals and handicaps, and are considered valid after the start of the match.
In the event of a technical defeat (TD) or game interruption or complete stop, without the possibility of continuing and finishing the game - all the outcomes that can be determined at this time are calculated based on the current results. For outcomes that cannot be determined or the game will not continue - bets are calculated with odds equal to `1`.
Bets on World of Tanks are accepted on a victory or draw in the form of outcomes, as well as on totals and handicaps, and are considered valid after the start of the match.
In the event of a technical defeat (TD) or game interruption or complete stop, without the possibility of continuing and finishing the game - all the outcomes that can be determined at this time are calculated based on the current results. For outcomes that cannot be determined or the game will not continue - bets are calculated with odds equal to `1`.
Bets on PUBG are accepted for getting the teams or players represented in the line into the TOP, the number of surviving teams or players on the map, as well as the total kills committed by a team or players in the form of outcomes.
Suppose the game is interrupted due to a failure. In that case, player technical issues or technical reasons on the server, bets on all markets of this game are cancelled unless the results of the markets have been already determined. If the market results have already been determined at the time of game interruption - the bet remains valid.
Bets on the FIFA PC game (a football simulator with two players) are accepted for matches held with the game settings 'two halves 5-minute each' and the 'beginner' level.
If a match is stopped due to technical reasons (disconnect, computer failure, other) and re-match appointment - bets on the interrupted match are calculated according to the General Rules, and bets on the re-match are accepted as on a new event. It is not a reason to cancel bets, except in situations where it is impossible to define the final result of the match, or a technical malfunction that interrupts the video broadcast of the event.
Sources:
streaming and video services www.youtube.com/ and www.twitch.tv/ official websites of tournament or game organizers.
Virtual tennis consists of two tournaments Grandstand Open and Britannia Open, each of which attended by 16 players. One tournament consists of 15 matches and goes in four stages: 1/8 finals, 1/4 finals, semifinals, finals. The duration of one tournament is 26 minutes. The duration of one stage/match is 3 min 45 sec. Matches are held with three sets format (before winning in two sets).
The acceptance of bets on the forthcoming Grandstand Open stage is held during the Britannia Open and vice versa. The stages for each tournament changed by alternatively:
Types of bets:
Bets are calculated immediately after the match. The result of each event isn’t determined by Dexsport, and also doesn’t depend on Dexsport, nor on the Player, nor on the amount of placed bets.
If the event didn’t take place due to an application malfunction and also due incorrect bets or odds, then bets will be refunded. Connection failure, communication failure, browser errors, closing the window and other technical reasons aren't grounds for canceling a bet, because they don't affect the course of the match, their result, or bets calculation. Broadcast delays also aren't a reason for canceling a bet. Player is responsible for the correct bet selection.
Bets are accepted on the computer game FIFA (football simulator, in which is played by 2 players). Matches are held with the settings of the game `2 half-time of 5 minutes each`, the difficulty is `newbie`. In case of stopping the match due to technical reasons (computer failure, connection failure, etc) and appointing replay game, bets on a stopped game are settled according to the general rules for calculating bets on interrupted events. On replay game, bets are accepted as a new event.
If due to a technical malfunction the video broadcast of the event is interrupted (connection failure, DDoS, etc.), then this isn’t a reason for canceling bets, except in situations where it is impossible to find out the result of the match www.facebook.com/esportsbattle/
Bets are accepted on the computer game NHL (a hockey simulator in which is played by 2 players). Matches are held with the settings of the game `3 periods of 3 minutes`, the difficulty of the game and the goalkeeper `semi pros`, the match mode `Arcade`.
In case of stopping the match due to technical reasons (computer failure, connection failure, etc) and appointing replay game, bets on a stopped game are settled according to the general rules for calculating bets on interrupted events.
On replay games, bets are accepted as a new event. If due to a technical malfunction the video broadcast of the event is interrupted (connection failure, DDoS, etc.), then this isn’t a reason for canceling bets, except in situations where it is impossible to find out the result of the match www.facebook.com/esportsbattlenhl
The calculation rules are in accordance with the rules for calculating basketball bets. Matches are held 4 quarters of 8 minutes each.
Basketball bets on the winning of any team, and a draw, as well as on any results of the second half and fourth quarter are accepted of main time. Bets on all other proposed results are accepted taking into overtime, unless otherwise specified in the coupon and/or line. Bets on Total for a quarter take into account points scored by teams only for this quarter, and not for the entire match right up until the end of this quarter.
Sources, which the platform uses (not only these) for determining the results of eSports events:
eSports Battle:
Streaming and video services: www.twitch.tv/ and www.youtube.com/
Bets are accepted on a computer game UFC (fighting simulator with 2 players taking part in). Matches are played with game settings '3 rounds by 3 minutes each', complexity level of the game - 'Legend', match mode – 'accelerated', fighting on the ground (wrestling) and painful techniques without prompting.
If the match is stopped due to technical reasons (computer failure, disconnection, etc.) and re-match appointment, bets on stopped game will be settled according to main rules of settling interrupted events.
Bets on re-match are accepted as for a new event.
If due to technical failure the live streaming of the event is interrupted (disconnection, DDoS, etc.), this is not a reason for canceling bets, except for situations in which it is impossible to know the final result of a match.
www.facebook.com/esportsbattleufcAll bets are settled after the end of an event.
The minimum and maximum stakes are determined by Dexsport for each selection individually.
Dexsport may change stake limits without prior notice.
Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints of the odds, inconsistencies between the odds displayed in the Sports/Live sections or on the bet slip etc.) or should there be any other indications of bets accepted incorrectly, Dexsport is entitled to declare such bets void.
In the event of unsportsmanlike conduct that influences the outcome of the battle such as complete inaction of allies, a team kill, or premature exit from the game, Dexsport is entitled to declare such bets void and settle at odds of 1 (stakes will be refunded).
If a team surrenders or a player joins from a round other than the first, Dexsport is entitled to declare such bets void and settle at odds of 1 (stakes will be refunded).
Bets are accepted both before the start of a game and Live. All games are streamed online.
Win in Round. The team which destroys their opponent or achieves the objective of the map such as defusing the bomb, releasing the hostage, or capturing the position (the priority of the map) is considered the winner.
Win in the Match. The team which collects 4 points (when the number of points collected by the opposite team is less than 3) or 5 points is considered the winner. Bets are accepted on battles in the multiplayer online game 'Rainbow Six Siege'. Team players are selected at random.
Team Score – the number of winning rounds.
No special requirement.
If a Map starts with fewer than 10 competitors all bets on the Map will be void.
If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map, all bets on the Map will be void. If a competitor disconnects or quits after the 10th minute of play of a Map has started, bets have action according to the official result.
If a walkover or win by admin decision is given in the first 10 minutes of a Map, all bets on the Map will be void. If a win by admin decision is awarded after the 10th.