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Esports Betting Rules

dota2Dota 2&lolLeague of Legends

The final settlement is made based on the data recorded immediately after the destruction of the main building (Fortress/Nexus) of one of the opponents. If one of the teams surrenders (the opponent does not destroy the Fortress/Nexus), the calculation is the same.

The team that didn't surrender is awarded the victory.

Settlement at odds of 1 is possible only before the game starts (i.e., before creeps/minions leave the barracks and enter the lane). After that, in the event of any unplanned situation (a player leaving either team, a disconnection, etc.) or a technical defeat (TD), all further bets will be settled according to the results. In the event of a default loss (DL), the Map (round) won by the DL will be taken into account when numbering Maps in the betting line.

Totals and handicaps in these disciplines are given for the time (minutes) of the map duration, destroyed fortresses, killed main characters, killed couriers, Roshans, maps, as well as any other, at the discretion of Dexsport.

The advantage is added to the map before the event starts. According to the decision of the judges/ regulations, in some cases, one of the teams may be awarded a one-map victory 'in absentia' (not to be confused with a handicap bet or a default loss). This 'absentee' map is not counted in the line for the outcome of total maps (rounds) or for winning a specific map (in sequence). In this case, the first map actually played by the participants is considered the first map in the line.

The 'First Blood' bet is calculated if the game character is killed by the characters of the opposing team. First Blood caused by neutral units or the opponent’s creeps/minions is not taken into account for the Map and remains in effect until the first character is killed by the opposing team.

The bet 'First 10 Kills on the Map' is given to the team that first commits 10 kills of the opposing team's characters (champions) on the map.

Re-host is a 'rollback' of the game situation to the moment of auto-saving at a certain time (in case of network problems, DDoS attacks, server crashes, and other similar cases) and is not a reason for refunding bets.

Bets on the 'Best Net Worth' market are accepted in intervals from 1 to 18 minutes, from 1 to 12 minutes and from 1 to 5 minutes. The Player needs to guess which team will be ahead of the opponent in terms of game gold in the specified time intervals. The team that has greater total game value based on 'gold' is determined as a winner in these time periods.

In the event of a technical defeat in a round (Map) or the entire match, outcomes that have not been determined by the gameplay at the time the technical defeat is announced will be settled at odds of 1.

csCS2

All bets on Counter-Strike are accepted including overtime. If a team or one of its players leaves the match for any reason, the team will be deemed to have lost all remaining Maps/rounds. If the match is stopped by the referee and a replay is ordered more than 36 hours later, the result of the interrupted match will not be taken into account.

The first kill in the 'pistol' round is the actual start of the match. To win a round, the team must eliminate all opponents on the map or either detonate or defuse a bomb. An alternative victory option is also possible for the defending team in the form of running out the timer.

Winning at least 13 rounds (unless otherwise specified in the rules of the tournament) ensures victory on one of the maps. If the score for the rounds is 12:12, the organizers can assign overtime of six or more additional rounds (OT) to determine the winner. To win in overtime, a team must either gain a two-round advantage or win the game early if the opponent is unable to score any rounds during overtime (for example, winning four rounds when six additional OT rounds are assigned). If the score is tied after overtime, the organizers may assign another six or ten additional rounds.

If, according to the rules or the decision of the judges, the event starts with the initial advantage of one of the teams, the bets are settled at odds of 1, except in cases when this information was initially specified in the line. Also, bets are ssettled at odds of 1 in cases of changes in the match format (number of rounds, maps, or other rules), except for bets on already defined outcomes.

Bets on outcomes that have been determined by the time of a default loss or game interruption/refusal to continue by a team will be settled according to the results. If an outcome cannot be determined at the time the match is stopped, the bet will be settled at odds of 1.

Bets are accepted on standard victories or draws, handicaps (rounds, maps, kills), and other specific outcomes, as well as on the winner of the tournament as a whole or the winner of a certain round on a certain map. Bets on handicaps and totals are accepted on maps, rounds, and kills in a given period.

Handicaps and Totals in matches are calculated by rounds, unless otherwise indicated in the market itself.

In Duel matches, Handicaps and Totals are calculated based on the results of kills, taking into account OT.

starcraft 2StarCraft II

All bets on StarCraft II are accepted on outcomes in the form of a victory for any of the teams, as well as on Totals and Handicaps. Bets are considered valid after the start of the game and confirmation by the judges and/or players.

All bets remain valid if a technical defeat (TD) is awarded after the start of the game (if the outcome can be determined at the time of the interruption and a default loss announcement). If a technical defeat (TD) is awarded before the start of the game, bets are settled at odds of 1.

hearthStoneHearthStone

Bets on HearthStone are represented as winning outcomes, totals, and handicaps, and are considered valid after the start of the game when the first card from the deck has come out for both players.

In the event of a technical defeat (TD) or game interruption or complete stop, without the possibility of continuing and finishing the game - all the outcomes that can be determined at this time are settled based on the current results. For outcomes that cannot be determined, or the game will not continue - bets are settled at odds of 1.

If the participant cannot finish the match for any reason (interrupted network connection, etc.), the player will be counted as having lost the current and subsequent matches.

overwatchOverwatchCallofDutyCall of DutyvalorantValorantrocketLeagueRocket League

Bets on Overwatch are accepted on a victory or draw in the form of outcomes, as well as on Totals and Handicaps, and are considered valid after the start of the match.

In the event of a technical defeat (TD) or game interruption or complete stop, without the possibility of continuing and finishing the game - all the outcomes that can be determined at this time are settled based on the current results. For outcomes that cannot be determined, or the game will not continue - bets are settled at odds of 1.

world of tanksWorld of Tanks

Bets on World of Tanks are accepted on a victory or draw in the form of outcomes, as well as on Totals and Handicaps, and are considered valid after the start of the match.

In the event of a technical defeat (TD) or game interruption or complete stop, without the possibility of continuing and finishing the game - all the outcomes that can be determined at this time are settled based on the current results. For outcomes that cannot be determined, or the game will not continue - bets are settled at odds of 1.

PUBGPUBG

Bets on PUBG are accepted for getting teams or players represented in the line into the TOP, the number of surviving teams or players on the map, as well as the total kills secured by a team or players in the form of outcomes.

Suppose the game is interrupted due to an error, player technical issues, or technical issues on the server. In that case, bets on all markets for this game are canceled unless the market results have already been determined. If the market results have already been determined at the time of the interruption, the bet remains valid.

eFootballeFootball

Bets on the FIFA PC game (a football simulator with two players) are accepted for matches held with the game settings 'two halves 5-minute each' and the 'beginner' level.

If a match is stopped due to technical reasons (disconnect, computer failure, other) and a rematch is scheduled, bets on the interrupted match are settled according to the General Rules, and bets on the rematch are accepted as if on a new event. It is not a reason to cancel bets, except in situations where it is impossible to define the final result of the match, or a technical malfunction that interrupts the video broadcast of the event.

eFootballEsports Battle FIFA

Sources:

streaming and video services www.youtube.com/ and www.twitch.tv/ official websites of tournament or game organizers.

eSportsTennisEsports Tennis

Virtual tennis consists of two tournaments, Grandstand Open and Britannia Open, each of which has 16 players competing. One tournament consists of 15 matches and 4 stages: 1/8, quarterfinals, semifinals, finals. The duration of one tournament is 26 minutes. The duration of one stage/match is 3 min 45 sec. Matches are played in a best-of-three format (the first player to win two sets wins the match).

The acceptance of bets on the forthcoming Grandstand Open stage is held during the Britannia Open and vice versa. The stages of each tournament alternate.:

  • 1/8 Britannia Open - Grandstand Open final;
  • 1/4 Britannia Open - 1/8 Grandstand Open Britannia;
  • Open semifinals - 1/4 Grandstand Open;
  • Britannia Open final - Grandstand Open semifinals;

Types of Bets:

  • Winning the match (P1 - 1st player win, P2 - 2nd player win);
  • Total (more, less) is calculated by game;
  • Exact score (2:0; 2:1; 0:2; 1:2);
  • Winning the first set (P1 - win 1st player, P2 - win 2nd player);
  • The first-set total (over/under) is determined by the game of the first set;

Bets are calculated immediately after the match. The result of each event isn't determined by Dexsport, and also doesn't depend on Dexsport, nor on the Player, nor on the amount of placed bets.

If the event didn't take place due to an application malfunction and also due incorrect bets or odds, then bets will be refunded. Connection failure, communication failure, browser errors, closing the window and other technical reasons aren't grounds for canceling a bet, because they don't affect the course of the match, its result, or bets calculation. Broadcast delays also aren't a reason for canceling a bet. The player is responsible for placing the correct bet.

eFootballEsports Football

Bets are accepted on the computer game FIFA (football simulator, played by 2 players). Matches are held with the settings of the game set to `2 half-time of 5 minutes each`, the difficulty is `newbie`. In case of the match being interrupted due to technical reasons (computer failure, connection failure, etc) and a rematch is scheduled, bets on the interrupted match are settled according to the general rules for calculating bets on interrupted events. Bets on the replay are accepted as a new event.

A technical malfunction interrupting video broadcast of the event (connection failure, DDoS, etc.) isn't a reason for canceling bets, except in situations where it is impossible to find out the result of the match. www.facebook.com/esportsbattle/

eSportsHockeyEsports Hockey

Bets are accepted on the computer game NHL (a hockey simulator, played by 2 players). Matches are held with the settings of the game set to `3 periods of 3 minutes`, the difficulty of the game and the goalkeeper `semi pros`, the match mode `Arcade`.

In case of a technical malfunction interrupting the match (computer failure, connection failure, etc.) when a rematch is scheduled, bets on a stopped game are settled according to the general rules for calculating bets on interrupted events.

On replay games, bets are accepted as if placed on a new event. A technical malfunction interrupting the video broadcast of the event (connection failure, DDoS, etc.) isn't a reason for canceling bets, except in situations where it is impossible to find out the result of the match. www.facebook.com/esportsbattlenhl

Esports BasketballEsports Basketball

The settlement rules are in accordance with the rules for calculating basketball bets. Matches are played in 4 quarters of 8 minutes each.

Bets on the winning team or a draw, as well as on any result for the second half and fourth quarter, are accepted based on regulation time. Bets on all other proposed results are settled including overtime, unless otherwise specified on the bet slip and/or in the betting line. Bets on the total for a quarter take into account only the points scored by both teams during that quarter, rather than the cumulative points scored in the match up to the end of that quarter.

Sources used by the Platform (including, but not limited to) to determine the results of esports events:

Esports Battle:

Streaming and video services: www.twitch.tv/ and www.youtube.com/

eMMAeMMA

Bets are accepted on the computer game UFC (a fighting simulator, played by 2 players). Matches are played with game settings set to '3 rounds by 3 minutes each', difficulty level – 'Legend', match mode – 'accelerated', ground fighting (wrestling) and submission techniques enabled without prompts.

If the match is stopped due to technical reasons (computer failure, disconnection, etc.) and a rematch is scheduled, bets on the stopped game will be settled according to main rules of settling interrupted events.

Bets on the rematch are accepted as if for a new event.

A technical failure interrupting the live streaming of the event (disconnection, DDoS, etc.) is not a reason for canceling bets, except for situations in which it is impossible to know the final result of a match.

www.facebook.com/esportsbattleufc

Rainbow 6Rainbow 6

All bets are settled after the end of an event.

The minimum and maximum bet amounts are determined by Dexsport for each selection individually.

Dexsport may change bet limits without prior notice.

Should members of staff commit errors or should any software failures occur at the time of bet acceptance (e.g. obvious misprints of the odds, inconsistencies between the odds displayed in the Sports/Live sections or on the bet slip etc.) or should there be any other indications of bets accepted incorrectly, Dexsport is entitled to declare such bets void.

In the event of unsportsmanlike conduct that influences the outcome of the battle such as deliberate inaction on part of allies, a team kill, or premature exit from the game, Dexsport is entitled to declare such bets void and settle at odds of 1 (bet refund).

If a team surrenders or a player joins from a round other than the first, Dexsport is entitled to declare such bets void and settle at odds of 1 (bet refund).

Bets are accepted both before the start of a game and Live. All games are streamed online.

Round win. The team which destroys their opponent or achieves the objective of the map such as defusing the bomb, releasing the hostage, or capturing the position (the priority of the map) is considered the winner.

Match win. The team which scores 4 points (when the number of points scored by the opposite team is less than 3) or 5 points is considered the winner. Bets are accepted on battles in the multiplayer online game 'Rainbow Six Siege'. Team players are selected at random.

Team Score – the number of winning rounds.

WarcraftKing of GloryWarcraft / King of Glory

No special requirement.

Arena of ValorArena of Valor

If a Map starts with fewer than 10 competitors all bets on the Map will be void.

If a competitor disconnects within the first 10 minutes and is unable to reconnect or be replaced for the remainder of the Map, all bets on the Map will be void. If a competitor disconnects or quits after the 10th minute of a Map, bets will stand and be settled according to the official result.

If a walkover or win by admin decision is given in the first 10 minutes of a Map, all bets on the Map will be void. If a win by admin decision is awarded after the 10th.

Last modified 4 month ago
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