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Sports rules

footballFootball

Bets on football matches are accepted for the regular time stipulated by the game or tournament rules, including any additional time added by the referee at the end of each half or the match. Events that take place during added time are considered to have occurred in the 45th or 90th minute.

The football bets are available for one team to win or draw or with a handicap. Bets in Cup matches are also available on whether one of the teams goes to the next round, depending on the number of matches played.

The line also offers bets on double results:

  • 1X - home team team victory or draw; X2 - draw or away team victory;
  • 12 - home or away team victory;

Bets are accepted on handicaps and totals (total number of goals scored). The Player can choose different values of handicaps (positive and negative) and calculations in the line. For example, if a player bets on an integer 'Total' and the final result matches it, the bet is settled at odds of 1. The bet on ' Who will score more goals ' compares two teams from different matches when the team that scores more goals will be recognized as the best. Bets are not accepted for 'Combos' and 'Systems' with the proposed teams and are settled at odds of 1 upon the same performance from both teams.

The following bets are available for the match:

  • `Match Result` bet (the Player needs to predict the final match score);
  • Half-time/Full-time Result bet (the Player needs to predict both the result of the first half and the result of the entire match). Initial letters are used to indicate these outcomes: V – victory, D – draw. The first position indicates the outcome of the first half, while the second indicates the match outcome. The outcome of the second half does not affect the settlement of this bet. For example, if the match finishes 1:1 and the first half ends 1:0, a bet on the V1D outcome is a winner; if the match finishes 1:0 and the first half ends 0:0, a bet on the DV1 outcome is a winner; if both the first half and the match finish 1:0, a bet on V1V1 is a winner.;
  • A `Goal in the First Half` bet lets the Player choose between `Yes/No` options to predict whether a goal will be scored before the break.;
  • The Player can bet on the time the first goal is scored and the player who does it, on the totals of the first and/or second half, etc.;
  • Bets on a player's statistics in a match (goals, fouls, yellow cards and red cards, etc.) are valid only if the player is in the starting line-up. Self-goals also do not count.;
  • Goals scored by replaced players are also considered for the `At Least One Players Scores Two or More Goals` bet.;
  • For the `Home/Away` game, the Player is asked to predict whether the difference between the goals scored by the `Home` and `Away` teams will be more or less than the `handicap` offered;
  • For the `round total` game, the Player is asked to predict whether the total number of goals scored by the `Home` and `Away` teams together will be more or less than the number offered by Dexsport;

Additionally, Players can bet on the playing round::

  • number of `Home` victories;;
  • number of `Away` victories;;
  • number of draws in the round;;
  • number of `Away` points, etc.;
  • `Home/ Away` and `round total` bets are not accepted in `Combos` with any other events of the same tour. If one or more matches in the tour were interrupted and were not completed within 12 hours, then bets for `Home/Away` and `round total` games are settled at odds of 1.;

Bets on `Corner Kicks, Yellow/Red Cards, Fouls, Shots on Target, Offsides, and Percentage of Ball Possession, Substitutes` include the following:

  • Corner kicks assigned, but not completed are not counted in the statistics. If the referee does not count the corner kick but assigns it again, the corner kick will be counted only once;
  • The second yellow card, which results in the player's sending-off, is considered both a second yellow card and a red card. A player will be regarded as sent off if he was on the field at the time of the sending-off. Cards shown to players on the bench or to team personnel (coaching staff, managers, etc.) are not counted. Cards shown after the end of the first half are considered to have been shown in the second half.

If two or more players from different teams get yellow or red cards based on a single incident, bets on the `Match First Yellow/Red Card` will be settled at odds of 1.

For the bet on `Time of the First or Last Goal` in a match, indicating the time intervals, the Player needs to predict during which period the first or last goal in the match will be scored. For example, if the game finishes 0:0, the bet will be settled at odds of 1.

In the ` Who will score the next goal ` market, there are three possible outcomes for the Player: `Team 1`, `Team 2` or `Zero Score`.

For bets on `Most Productive Match`, `Least Productive Match`, or `Match with Most (Least) Goals Scored`, the Player needs to predict the match/matches from the selected list in which the most or least goals will be scored. For example, if the highest number of goals is scored in two or more matches, bets on these matches will be settled at odds of 1.

If one or more matches selected in the Line were postponed for more than 36-48 hours from the initially specified time or were interrupted and not finished within 12-48 hours, all bets on these games will be settled at odds of 1.. The exact settlement interval is determined by the bookmaker individually within the specified time range.

If a match does not adhere to the generally accepted format (e.g. unusual period length, counting procedure, format of a match etc.); we reserve the right to void any market. If the rules or format of a match differ from our accepted norm, we reserve the right to void any market.

The Line accepts bets on the Event that first occurs in a particular game period. The Player need to predict what will happen during a specific period: a goal scored, a corner kick, a goal kick, an offside, a foul, an out, or none of these. Similarly, bets on comparisons of the above events are available - the Players can bet which of the specified events (for example, a goal or offside, a goal kick or corner kick) will occur earlier in a certain period, or none of the above.

The following Events are considered as occurred: a corner kick in the case of a kick executed from a corner flag; a goal kick in the case of an actual goal kick; offside in the case of a free kick performed upon recording the offside; out in the case of an actual throw-in; foul in the case of a free or penalty kick performed upon registering a violation.

The source for determining the results and matches statistics can be checked from the following sites:

When determining the statistical indicators of football matches, the source for determining the results is the information posted on the website https://www.whoscored.com/.

In the absence of information on this resource, the calculation of statistical indicators will be carried out on the basis of an alternative source.

If a situation arises that none of these resources provides the necessary information on statistical indicators, Dexsport reserves the right to make a calculation based on internal/alternative sources.

Time accounting of each event to calculate the following: goal - the same time as the timer at the moment of the ball crossing the goal line (scored goal); corner kick - time at the moment of the kick from the corner mark; foul - time at the moment of the free or penalty kick upon recording a violation of the rules; offside - time at the moment of the free kick upon recording the offside; goal kick - time at the moment of the goal kick; out - the same time as the timer at the moment of the out thrown. The bet is settled based on the match timer for the TV broadcaster, which will be specified in the comments to a specific match on the line. The parallel timer started by Dexsport is considered the main timer for settling bets when there is no time indicator in the TV broadcast. To determine the outcome and make a final decision in disputed situations, Dexsport may use information from internal sources regarding the match.

In the `First 5-Minute Match Prediction` the client needs to predict before the match (prematch bet) what event will take place first within the first five minutes (see Clause 18 for live bets)::

  • Goal scored;
  • Penalty appointed;
  • Corner kick appointed;
  • Yellow or red card shown;
  • None of the above;

Bets on the first five minutes of the match will be settled based on the period from 0:00 to 5:00 (from the first to the fifth minute inclusive) of the event. For a bet to be considered a winner, the goal must be scored within the specified period (the goal kick and the ball crossing the goal line must be recorded within the specified period). If the kick was taken during the specified period but the goal was scored after it, the bet will be considered lost. A corner kick must be awarded within the specified time period to count. A penalty must also be awarded within the specified time period. Penalties will not count if the penalty was awarded outside the specified period, even if the incident leading to the penalty occurred within the specified time period.

If the penalty is awarded within the specified period, and the attempt to execute it occurs later - the bet is still considered won. Yellow or red cards will be counted at the moment when they will be shown by the referee, but not at the moment the foul is committed. If the reason for the yellow or red card belongs to the specified period but the direct display of the card occurs after, the card will not be counted. Only cards shown to the field players who are participating in the match at the time the card is shown will be counted.

An appointed penalty is considered the winning outcome if the penalty had been appointed before the referee showed the card for a foul.

The Player is asked to predict the match outcome based on the European handicap. In a European handicap bet, the Player must predict the outcome of the match on the assumption that the match starts with a certain score, as specified by the handicap value. The final score for such bets is calculated by adding the match result to the handicap value. The following outcomes are possible when betting with a European handicap: Home win with handicap; Away win with handicap; Draw with handicap. A European handicap does not imply a partial or full refund of the bet: the Player can either win or lose the bet in full.

Example 1. A handicap of (0-1) means a bet assuming that, after the end of the game, 0 is added to the goals scored by the home team and 1 is added to the goals scored by the away team. The home win with handicap outcome will be a win if the home team wins the match by 2 or more goals, for example, 2:0 or 3:1 (2:1 or 3:2 with a 0-1 handicap), etc. The draw with handicap outcome will be a win only if the home team wins by exactly 1 goal, for example, 1:0 or 2:1 (1:1 or 2:2 with the selected 0-1 handicap), etc. The away win with handicap outcome will be a win if the away team draws or wins the match, for example, 0:0 or 0:1 (0:1 or 0:2 with the selected 0-1 handicap).

Example 2. A handicap of (1-0) means that 1 goal is added to the goals scored by the home team and 0 goals are added to the goals scored by the away team. The home win with handicap outcome will be a win if the home team wins or draws, for example, 1:0 or 1:1 (2:0 or 2:1 with a 1-0 handicap), etc. The draw with handicap outcome will be a win if the away team wins by exactly 1 goal, for example, 0:1 or 1:2 (1:1 or 2:2 with a 1-0 handicap), etc. The away win with handicap outcome will be a win if the away team wins by 2 or more goals, for example, 0:2 or 1:3 (1:2 or 2:3 with a 1-0 handicap), etc.

The Shots on goal/crossbar market: when settling this bet, shots that hit the goal or crossbar are taken into account if, after the shot, the ball remains in play (e.g. it goes back onto the pitch or touches the referee, a player from either team, another post, or the crossbar after a rebound).

The ball hitting the post or crossbar is not considered in the following cases: the goal was scored (the ball flew into the net). the game was stopped before the ball hit the post or crossbar. after hitting the crossbar, the ball crossed the goal line without touching the pitch.

A bet on goalless time periods assumes that if n goals are scored during a match, the minutes in which the goals are scored divide the match time period (from 0 to 90 minutes) into n+1 goalless time periods. The duration of each goalless time period is calculated as the difference between:

the minute of the first goal and the start of the match; the minutes of successive goals; and the end of the match and the minute of the last goal.

The match starts at 0 minutes. Goals scored in the time added by the referee for the first and second half are considered goals scored in the 45th and 90th minutes, respectively. If there have not been scored any goals, thus, it is considered that there has been one 90-minute goalless period.

Example 1. If a match ends in regular time with a score of 0:0, it is considered to have had only one 90-minute goalless period.

Example 2. If 2 goals are scored in a match, in the 23rd and 62nd minutes, there are 3 goalless periods: 23 minutes (23-0), 39 minutes (62-23), and 28 minutes (90-62).

Example 3. If 3 goals are scored in a match, in the 15th, 45th, and 90th minutes, there are 4 goalless periods: 15 minutes (15-0), 30 minutes (45-15), 45 minutes (90-45), and 0 minutes (90-90).

Booking Points Markets. A yellow card counts as 10 points, while a red card or yellow-red card counts as 25 points. The second yellow card shown to the same player, which results in a yellow-red card, is not counted. Therefore, one player cannot contribute more than 35 booking points.

basketballBasketball

Dexsport accepts bets on basketball matches, taking into account overtime (OT) if the scheduled game time ends with a draw. In addition to individual bets on a draw or a clean victory of one of the teams (1, X, 2), bets on such outcomes are accepted for the scheduled game time. In basketball matches, determining the winner of the confrontation provided for two games (home and away games), the match can end in a draw without overtime.

Example 1: play-off match (according to the regulations, a winner is determined based on the sum of two matches), the first match ends with a score of 85-80, and the second match ends with a score of 75-75 (without overtime). In the second match, the rules do NOT provide for overtime since the score of two matches is 160:155, which guarantees the first team advances to the next round.

Example 2: play-off match (according to the regulations, a winner is determined based on the sum of two matches), the first match ends with a score of 78-72 in favor of team 1, the second match ends with a score of 87-81 in favor of team 2. Since the sum of two matches is 159:159, overtime in the second match is appointed to determine a team to advance to the next round (this overtime is only considered when betting on the `Qualifying to the next round)` market).

When betting on a combined total or individual total, Dexsport offers the Players to predict the total number of points in a match scored by teams combined or the score of one particular team.

In some specific matches, bets are available for each quarter of the match. For example, the Player must predict the most/least productive quarter of the match.

Bets on the number of points and rebounds scored by the players of either team according to the line are also available. The bet will be refunded if one of the basketball players does not appear on the pitch.

In the `Duel of players` betting market, Dexsport offers the Player to predict who will score more points, make more assists or collect more rebounds. Such bets are settled based on the official match protocol (including overtime if the scheduled game time ends in a draw). The bet will be refunded if one of the basketball players does not appear on the pitch.

Bets on general `Performance` for basketball players take into account the total sum of points, assists and rebounds of a particular athlete. Blocked shots and steals are not counted as Performance points. Bets are settled according to the official match protocol (considering overtime). The bet will be refunded if one of the basketball players does not appear on the pitch.

tennisTennis

Dexsport offers Players the following betting markets for tennis:

All bets match winner.

score by sets (2:0 or 2:1 for three-set matches, 3:0, 3:1, 3:2 for five-set matches) bet with a handicap for the match (handicap can be either positive or negative);

bet with a set handicap for the match (handicap can be either positive or negative) bet on the total number of games in a set or match;

bet on the number of aces per match for a certain player bet on the number of double faults for a certain player bet on a certain player's victory in the specified set;

bet on whether the match will have a tie-break in one or more sets (the set score is 7:6 or 6:7).

The following live bets are also available:

  • Who will win `x` games in a set.
  • Who will score `x` number of points in the game (there is a difference between the number of points in the game and the score of the game: if the current score is 30:15, three points have been played, not forty-five, while the fourth point will be played next, followed by the fifth).
  • Game score.
  • Whether there will be a score of 40:40 in a game, etc.

The Platform uses its data about the actual course of the game for the live bet settlement. Suppose, for any reason (lack of results in official information sources or broadcast disruption), the results of the competition cannot be reliably established. In that case, bets on these events are settled at odds of 1. Claim for bets on a live event are accepted within 24 hours after the competition ends.

Tennis matches remain valid until the end of the tournament.

All bets on tennis matches remain valid if the tennis courts surface has been replaced during the tournament. The Betting company provides data about the surface of tennis courts (ground, grass, hard) for information purposes only and does not accept claims about inconsistencies in the data about the type of court surface in the betting line information.

Special settlement rules

If one of a tennis match players refuses to continue the match for any reason, or has been disqualified, then the following options are possible:

If at least one set was completely played:

● All bets that have been placed at the time of the match interruption are considered valid;

● Regardless of the score, all bets on the match made on the handicap on sets and games, and sets are refunded.

● All bets on winning the match are considered valid, and the match winner is determined in accordance with the decision of the referee.

If the first set is not completely played:

● All bets on the match are refunded, except for those that had been settled by the time the game was interrupted.

Example 1. Zverev vs. Medvedev. The match has been interrupted with a score of (4:6, 5:3). In this case:

a bet on the first set `Zverev with a handicap +1.5` is lost;

a `second set total` bet for more than 7.5 is won;

a `match total` bet for less than 17.5 is lost as 18 games have actually been played;

a `second set total` bet for more than 9.5, `second set total` bet for less than 8.5 or `second set total` bet for more than 18.5 are all refunded.

Example 2. Zverev vs. Medvedev. The match has been interrupted in the first set with the score of 5:5. In this case:

a `first set total` bet for more than 9.5 is won.

a `who is to win four games first` bet is calculated according to the result;

a `first set total` bet for less than 10.5, `first set total` bet for more than 10.5, a bet on the first set `Zverev with a handicap +2.5` or a bet on the first set `Medvedev with a handicap -2.5` are all refunded.

Common tennis rules:

● In case of a retirement and walk over of any player all undecided bets are considered void (including the market for the Match Winner).

● If a player retires all undecided markets are considered void.

● If penalty point(s) are awarded by the umpire, all bets on that game will stand.

● In case of a match is finished before certain points/games were finished, all affected point/game related markets are considered void.

If the match format is changed (e.g. a planned five-set match is changed to a three-set match, or vice versa), bets on the match winner, first-set winner, first-set total, and first-set game handicap will be settled at the odds offered in the line. All other bets will be refunded.

volleyballVolleyball

Dexsport offers Players to place bets on volleyball matches with the following markets in the line:

  • A match or a set winner;
  • Whether there will be a tie-break in a match;
  • On totals or handicaps in a set or a match;

Handicaps and totals for volleyball matches are indicated in points unless stated otherwise on the betting line.

If the rules of a volleyball match have been changed (sets have been played to 21 points), then bets on the set or match winner and an exact match score are calculated based on accepted odds. The `Gold Set` is not considered when the bet is settled; all other bets will be refunded.

table tennisTable Tennis

Bets on totals and handicaps in table tennis matches are indicated in points unless otherwise indicated in the betting line of Dexsport.

If the match was interrupted or one of the teams or an athlete has been disqualified, or for some reason has refused to continue the match, the following options are possible:

Example 1. If at least one set has been played in full, then all bets on the match winner are considered valid. All bets that have been actually settled by the time of the interruption are also considered valid, but bets on handicaps on sets or points in a match, regardless of the score, will be refunded.

Example 2. If the first set has not been played in full, then all bets are calculated based on the current result at the time of the game interruption, and all other bets are settled at odds of 1.

hockeyHockey

Dexsport lets Players bet on hockey matches of various championships. The Player can bet on the match result (a clean victory for one of the teams or a draw) and on handicaps and totals. Dexsport offers a line of totals and handicaps (positive and negative) to bet. If the number of goals scored is equal to the selected total, such bets are settled at odds of 1.

Bets on hockey matches are accepted only for the regular time, excluding overtime (if the competition regulations assume this), except for specially stipulated bets.

In the `Performance of Periods` betting market, the Player is asked to predict which of the three periods will be the most productive for both teams (the highest number of goals will be scored).

The following types of bets are available on the betting line:

Bets on the clear victory of the selected team or a draw, as well as a win with the selected handicap in any match period.

Bets on the total number of goals scored in specific match periods. Bets on the time of the first goal and the goalscorer.

Bets on the total points (`goal+pass`) scored by a particular hockey player in a particular match.

For NHL matches (regular championship and the Stanley Cup playoffs), bets on the number of penalty minutes, individual performance (excluding penalty shootouts) and others.

For the matches held under the auspices of the International Ice Hockey Federation (IIHF), bets on shots on goal, penalty time and individual performance of players are accepted for the primary time.

Also, Players can use the `home/away` betting market, which includes the following options:

The Player needs to predict the difference between home and away shots on goal attempts (whether it will be less or more than the offered handicap).

The Player needs to predict whether the sum of home and away shots on goal attempts will be less or more than the offered total.

The Player needs to predict the overall result of the playing round: the number of home and away points gained, the number of draws, the number of home and away shots on goal attempts, etc.

The home/away market bets can't be part of `Combo` bets along with any other matches of the corresponding round. If one or more matches have been interrupted and not completed within the time limit set by the rules - such bets of the `home/away` market will be settled at odds of 1.

There is also a `Next Goalscorer` bet available for Players in the betting line, where they can choose one of three options: `Team 1`, `Team 2` or `No Score`.

According to the terms of the `When will the first (last) goal be scored` bet, indicating the time periods, the Players need to predict in what time period the first/last goal will be scored in the match. If the regular time of the match ends in a draw, the bet will be settled at odds of 1.

As part of the `Come From Behind and Win` bet in a match, the Player needs to predict which team will lose in the score during the game but will be able to win in the of the match in regular time.

If, for some reason, an ice hockey match has not been played on the scheduled date, then all bets on this match are settled at odds of 1.

The Players can verify the results of hockey matches on the following websites:

baseballBaseball

Dexsport accepts bets on baseball within the approved betting line, but there are several features when calculating bets.

For a bet to be considered valid, the minimum duration of a baseball game must be at least five innings, except when the home team leads after four and a half innings. In case a match is interrupted or postponed for any reason, the game-winner is determined according to the result after the last full inning, except in instances where the home team evens the score or takes the first lead in the second half of the period. Then the winner is determined based on the result at the time of the interruption. If the game is interrupted after the home team has evened the score, bets on the game are settled at odds of 1.

Bets on the outcome of the first five innings of a match are settled based on the game results after the full five innings. In case of a draw, bets on the victory of one of the teams are settled at odds of 1.

For bets on totals and handicaps in a match to be considered valid, at least nine innings must be played, or eight and a half innings if the home team is leading. If a match is postponed or interrupted for any reason during extra innings, the match result is determined based on the result after the last completed inning, except when the home team ties the score or takes the lead in the second half of the inning. In such cases, the winner is determined based on the result at the time of the interruption. If 5.5 to 8 innings have been played, handicap and total values that have not been determined at the time of the interruption are settled at odds of 1. Bets on the home/away market for the number of wins by the home and/or away team are also settled. All other outcomes are settled at odds of 1.

In the `home/away` baseball market, the matches played on a given game day are counted according to the specified number of matches. In the `Most/Least Productive Match` market, bets are settled based on the highest/lowest total score in any of the specified matches. The `Number of Shutout Matches` bet is settled based on the number of teams that have scored no points on a given game day. If two matches are played on the same game day but Dexsport records only one of them, the result of the first recorded match is counted.

The `Number of Extra Innings` bet is settled in accordance with the total number of additional innings played across all matches.

A pitcher substitution does not affect the match outcome.

If the match has not taken place for some reason within the scheduled time and/or has been postponed for more than twelve hours from the time indicated in the bet slip, all bets are settled at odds of 1.

If the match did not finish due to bad weather conditions or other reasons, bets on the match winner are settled based on the result at the time of the game interruption, assuming that this result is approved by the tournament organizers as final. Otherwise, all bets on this match are settled at odds of 1.

Rapid Markets. If a hit and an error occur during the same play, the hit will be considered for settlement purposes. If a player does not come to bat again but related player markets have been offered, undecided markets will be considered void. A foul ball will always be considered a strike for settlement purposes.

handballHandball

Dexsport accepts various bets on handball matches of national championships or European cups, taking into account the result of the game in the regular time and the match rules. Exceptions apply if otherwise specified in the betting line.

mmaMMA

Dexsport lets the Player place the following types of bets:

  • Who will win the fight: winning by knockout or technical knockout, by submission or surrender of an opponent, decision of the judges or technical decision (based on points), disqualification or failure, other reason.;
  • The bet on the ahead-of-time win by winning by knockout or technical knockout, by submission or surrender of an opponent, disqualification or failure, other.

The duration of the fight. Predict a specified number of rounds. Only the number of complete rounds counts for settlement purposes.

The bet on winning a round means that the last round held is considered a win if one of the participating fighters refuses to continue the fight in the break between rounds, or fails to enter the fight after the beginning of the next round.

If the number of rounds in a match changes, bets on the fight outcome and the method of achieving it remain relevant. Bets on the number of rounds will be refunded. If the referees at MMA tournaments cannot determine the winner of the fight by setting a draw, bets on the fight victory are settled at odds of 1. All other bets are settled based on the actual fight outcome.

UFC has differences in rules:

In the case of a draw at UFC tournaments, bets on winning of the participants are settled at odds of 1. The remaining outcomes are settled according to the actual result.

Win - includes winning by Decision (DEC), winning by KO, TKO, winning by technical decision (TD) based on points, disqualification or failure, winning by submission or surrender of an opponent.

Ahead-of-time win – includes winning by KO, TKO, disqualification or failure, winning by submission or surrender of an opponent

The duration of the fight. Predict a specified number of rounds. Half of the 5 minute round is considered 2 minutes 30 sec. Therefore, 2.5 rounds - this will be 2 minutes 30 seconds of the 3rd round. If the match ends exactly in the middle (2 minutes 30 seconds) of the round, the over/under bet on the total number of rounds is refunded.

Win in the round - if the fighter refuses to continue the fight in the break between rounds, or does not enter the ring after the gong signals the start of the next round, the last round held is considered to be the winning one.

If for any reason the selected number of rounds changes, then all bets on the number of rounds will be refunded. The bets on the result of the fight and the method of its achievement remain in force.

futsalFutsal

Dexsport accepts various bets on futsal matches of national championships or European cups, taking into account the result of the game in the regular time and the match rules. Exceptions apply if otherwise specified in the betting line.

dartsDarts &snookerSnooker

The following types of wagers are offered:

  • Winner of the match;
  • Handicaps by games in the match;
  • Total games in the match;

In the case of a match not being finished all undecided markets are considered void.

If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

If the players/teams are displayed incorrectly, we reserve the right to void betting.

The bullseye counts as a red checkout color.

All the bets on matches are valid until the end of the tournament in which they are held.

If for some reason, one of the participants refuses to continue the competition or is disqualified, they are declared the loser of all unfinished/unplayed games, and bets are settled with such results. If the refusal (disqualification) occurred before the beginning of the match, the bets are refunded.

If the match regulations have been changed, the bets placed on a winner of the match will be settled at the accepted odds, while the bets placed on handicaps or totals will be refunded.

You can check the accuracy of the results on the websites:

International BDO http://www.bdodarts.com/

International Federation http://www.pdc.tv/home http://www.pdc.tv/home

In the absence of information from the sources above or in the event of obvious errors in the protocols, Dexsport reserves the right to make calculations based on internal sources.

boxingBoxing and Martial Arts

Dexsport offers Players the ability to make the following types of bets on boxing matches and various types of martial arts.:

Who will win the fight: winning by knockout or technical knockout, submission or surrender of an opponent, decision of the judges or technical decision (based on points), disqualification or failure, or other.

The bet on the ahead-of-time win by winning by knockout or technical knockout, submission or surrender of an opponent, disqualification or failure, or other.

The bet on the fight duration means that Players need to predict the number of rounds completed by boxers or fighters.

The bet on winning a round means that the last round is considered a win if one of the participating fighters refuses to continue the fight in the break between rounds or fails to enter the fight after the beginning of the next round.

If the number of rounds in a match changes, bets on the fight outcome and the method of achieving it remain relevant. Bets on the number of rounds will be refunded.

If the referees cannot determine the winner of the fight by setting a draw, bets on the fighters' victories are settled at odds of 1. All other bets are settled based on the actual fight result.

Sources:

When determining the results of esports events, Dexsport uses the following sources of information, including, but not limited to, the websites listed below:

http://esportlivescore.com/http://www.hltv.org/http://fifaonlinecup.org/

American FootballAmerican Football

In American football, the player can bet on one of the teams to win or win with a handicap. In case of a tie, the bets will be refunded.

Bets are offered on the total number of points scored. If the final total lands exactly on the line, the bets are refunded.

If for some reason the match was not played on the announced day, the bets will be refunded.

Unless otherwise stated, all pre-match bets on American football are settled based on the result after overtime. This does not apply to live betting, where all bets are settled based on the result at the end of regulation time, unless otherwise stated. In the event of any delay (e.g. rain, darkness, etc.), all markets will remain unsettled, and trading will resume as soon as the match continues. All listed players are considered runners. If no further touchdown is scored, the market will be voided. Players who are not listed are considered "Competitor1 other player" or "Competitor2 other player" for settlement purposes. This does not include players who are listed but have no active price. Defensive or special teams players are considered 'Competitor1 d/st player' or 'Competitor2 d/st player' for settlement purposes, even if the player is listed as a dedicated outcome. Markets will be settled based on TV inserts and statistics provided by the official associations, unless there is clear evidence that the statistics are incorrect. Touchdown / Field Goal Markets (including Time of First, Longest Scored, Shortest Scored, and Team to Score Longest): In the event of no score via the specified method, all bets will be void. Will Either Team Score 3 Unanswered Times - Forecast whether either team will score three consecutive times during the game. A score excludes any PATs (points after touchdown) or two-point conversions.

Rapid Markets: New first down & yards gained by play penalties will not be considered for settlement purposes In case of no plays, all markets will be settled with the next play or voided if the drive ends before reaching the respective play In case of the drive ended before the respective play number was reached, all markets for the respective play will be considered void. This includes punts and field goals Field goal yardage will not be considered for total yards gained in a play A touchdown is credited as a first down only when the offence scores a touchdown

CricketCricket

  1. To win/3-way betting:
  2. All match betting will be settled in accordance with official competition rules.

    In matches affected by adverse weather, bets will be settled according to the official result. If there is no official result, all bets will be void.

    In the case of a tie, if the official competition rules do not determine a winner, dead-heat rules will apply.

    In competitions where a bowl-off or Super Over determines the winner, bets will be settled based on the official result.

    In First Class matches, if the official result is a tie, bets will be settled as a dead-heat between both teams and not as a draw. If the Draw was offered, bets on the Draw will be settled as losers in the case of a Tied match.

    If a match is abandoned due to external factors, then bets will be void unless a winner is declared based on the official competition rules.

    If a match is canceled, all bets will be void if it is not replayed or restarted within 48 hours of its original start time. If there is a change in teams from the originally advertised compositions, all bets will be void.

    In First Class matches, in case of a Draw, to win(2-way) bets will be void.

  3. Double Chance:
  4. A tie will be settled as a dead-heat.

    All match betting will be settled in accordance with official competition rules. If there is no official result, all bets will be void.

  5. Tied Match:
  6. All bets will be settled according to the official result at the end of the match not including Super Overs, bowl offs or any other means of deciding the winner in the event of a tied match. Must be an official match result for bets to stand.

    If the match is abandoned or there is no official result, all bets will be void.

    For First Class matches a tie is when the match has reached a natural conclusion with all innings being completed and the final scores are level. If all innings are not completed in their entirety at the end of the match then the official match result will stand. A declared innings counts as a completed innings.

  7. Toss winner:
  8. If no toss takes place, all bets will be void.

  9. Most Fours/ Most Sixes:
  10. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined or the match has reaches its natural conclusion without either innings being shortened to less than 80% of the originally allotted overs.

    Bets will stand if either innings is shortened due to it reaching a natural conclusion.

    In First Class matches resulting in a draw, bets will be void if fewer than 200 overs have been bowled, unless the outcome of the bets has already been determined.

    Only fours/sixes scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows, all run fours and extras do not count.

    Fours scored in a Super Over do not count.

    In First Class games and Test Matches, only first innings fours/sixes will count.

  11. Most Extras:
  12. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined or the match has reaches its natural conclusion without either innings being shortened to less than 80% of the originally alloted overs. Bets will stand if either innings is shortened due to it reaching a natural conclusion.

    In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

    All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.

    Extras in a super over do not count.

    In First Class games, only first innings extras will count.

  13. Most Run Outs whilst Fielding:
  14. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined.

    In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

    Run Outs in a super over do not count.

    In First Class games, only first innings run outs will count.

  15. Most Catches/Keeper Catches:
  16. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined or the match has reached its natural conclusion without either innings being shortened to less than 80% of the originally allotted overs. Bets will stand if either innings is shortened due to it reaching a natural conclusion.

    In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

    Catches in a Super Over do not count.

  17. Most Keeper Stumpings:
  18. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined or the match has reached its natural conclusion without either innings being shortened to less than 80% of the originally allotted overs. Bets will stand if either innings is shortened due to it reaching a natural conclusion.

    In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

    Stumpings in a Super Over do not count.

  19. 3-way betting. Runs in over #:
  20. The specified over must be completed for bets to stand unless settlement has already been determined. If during the first over the innings is ended due to external factors, including bad weather, all bets will be void, unless settlement has already been determined.

    In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

    In First Class matches the market refers only to each team’s first innings.

  21. Highest score in First 5/6/10/12/15/20 Overs:
  22. If the specified number of overs are not completed in both innings the bet will be void, unless settlement of the bet has already been determined.

    In limited overs matches, if the match is shortened due to external factors after the start of the first innings, the market will be void.

    In First Class matches the market refers only to each team’s first innings. The market will be settles according to the official result.

  23. The best result of the first partnership / Highest score at 1st dismissal:
  24. If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed.

    For settlement purposes, a batsman retiring hurt does not count as a wicket.

    In limited overs matches, bets will be void if the innings has been reduced (by more than 10%)due to external factors, including bad weather, unless settlement has already been determined.

    In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

    In First Class matches the market refers only to each team’s first innings.

  25. Total Fours / Total Sixes / Total Boundary:
  26. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined.

    In drawn First Class matches the whole match counts. Bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

    Only fours/sixes/boundaries scored from the bat (off any delivery – legal or not) will count towards the total fours/sixes. Overthrows, all run fours and extras do not count. Fours/sixes/boundaries scored in a super over do not count.

  27. Wickets Total:
  28. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined.

    In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

    Retired hurt does not count as a dismissal.

  29. Total runs / Team total runs:
  30. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined.

    In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

    Runs scored in super over do not count.

  31. Total Ducks:
  32. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined.

    In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

    Ducks scored in super-over do not count.

  33. Extras Total:
  34. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined.

    In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

    All wide deliveries, no balls, byes, leg byes and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.

    Extras in a super over do not count.

  35. Total Run Outs:
  36. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement of the bet has already been determined.

    In First Class matches the whole match counts but in the case of a drawn match bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

    Run outs in a Super Over do not count.

  37. Total in highest scoring over:
  38. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined.

    In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

    All runs, including extras, count towards settlement.

    Super Overs do not count.

  39. Top batter:
  40. In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in either innings at the time the bet was placed due to external factors, including bad weather unless the innings has reached a natural conclusion.

    Top batsmen bets for First-Class matches apply only to the first innings of each team and will be void if fewer than 200 overs have been bowled, unless the outcome of the bet has already been determined.

    If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player.

    If a batsman does not bat, but was named in the starting XI, bets on that batsman will stand.

    If a batsman is substituted in after the in-play market has been offered, and scores the highest individual score, bets on the market will be void, unless there is a dead-heat.

    If a substitute (concussion, or otherwise) not named in the original XI is able to bat in their teams first innings, regardless of if they actually bat or not , bets on the market will stand.

    When two or more players score the same number of runs, bets on the will be settled as winners.

    Runs scored in a Super Over do not count.

  41. Top bowler:
  42. In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in either innings at the time the bet was placed due to external factors, including bad weather unless the innings has reached a natural conclusion.

    Top bowler bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless the outcome of the bet has already been determined.

    If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player.

    If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand.

    If a bowler is substituted in after the in-play market has been offered, and takes the most wickets, bets on the market will be void, unless there is a dead-heat.

    If a substitute (concussion, or otherwise) not named in the original XI bowls at least one delivery in their teams first innings, bets on the market will stand.

    If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner.

    If there are two or more bowlers with the same wickets taken and runs conceded, bets on them will be settled as winners.

    Wickets taken in a Super Over don’t count.

  43. Man of the match:
  44. Bets will be settled on the officially declared Man of the Match.

    When two or more players are declared as Men of the Match, bets on them will be settled as winners.

    If no Man of the Match is officially declared, all bets will be void.

  45. First Ball of the Match / Second Ball of the Match / Third Ball of the Match:
  46. Dead balls do not count. At least one ball must be delivered, otherwise the market will be void. Wides/No Balls/Byes/Leg Byes — runs awarded for these do not apply to this market. E.g. 5 wides are settled as Wide.

  47. Wide balls total:
  48. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined.

    In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

    Wides in a Super Over do not count.

  49. Runs total in delivery:
  50. The result will be determined by the number of runs added to the team total, off the specified delivery.

    For settlement purposes, all illegal balls count as deliveries. For example, if an over starts with a wide, the first delivery will be settled as 1 and, although no legal ball has been bowled, the next ball will be deemed delivery 2 for that over.

    If a delivery leads to free hit or a free hit is to be re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count.

    All runs, whether off the bat or not, are included. For example, a wide with three extra runs taken equates to 4 runs in total off that delivery.

  51. Runs total in Over #:
  52. The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined.

    If the over does not commence for any reason, all bets will be void.

    Extras and penalty runs will only count if they are accredited to a particular delivery within that over.

  53. Wicket in Over #:
  54. As “Runs total in Over”.

    For settlement purposes, any wicket will count, including run outs.

    A batsman retiring hurt does not count as a wicket.

    If a batsman is timed out or retired out, the wicket is deemed to have taken place on the previous ball.

  55. Over Odd/Even:
  56. As “Runs total in Over”.

    Zero will be deemed to be an even number.

  57. Match Odd/Even:
  58. As “Total runs”.

  59. First 5/6/10/15/20 Overs total:
  60. If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.

  61. Total dismissals at first 5/10/15 Overs:
  62. If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.

    For settlement purposes, if a batsman is timed out or retired out, the wicket is deemed to have taken place on the previous ball.

  63. 3-way betting. Innings:
  64. Both teams must complete their first innings for bets to stand.

  65. Innings Runs:
  66. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined. Bets placed on a future innings will remain valid regardless of the runs scored in any current or previous innings.

    In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Bets will also be void in drawn first class matches, if less than 60 overs have been bowled in an incomplete innings, unless settlement of the bet has already been determined.

    If a team declares, that innings will be considered complete for the purposes of settlement. Penalty runs awarded after the conclusion of the innings, will not count towards innings runs.

  67. Innings Dismissals total:
  68. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined.

    In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

    Retired hurt does not count as a dismissal.

  69. Innings Fours total / Innings Sixes total:
  70. Only fours/sixes scored from the bat (off any delivery – legal or not) will count towards the total fours/sixes. Overthrows, all run fours and extras do not count. Fours/sixes scored in a super over do not count.

  71. Innings Extras total:
  72. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined. Bets placed on a future innings will remain valid regardless of the runs scored in any current or previous innings.

    In First Class or Test matches at least 60 overs must be bowled in the Innings unless the team is all out or declares. All wide deliveries, no balls, byes, leg byes, and penalty runs in the match count towards the final result. If there are runs off the bat as well as extras from the same delivery, the runs off the bat do not count towards the final total.

    Extras in a super over do not count.

  73. Innings Run Outs total:
  74. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined. Bets placed on a future innings will remain valid regardless of the runs scored in any current or previous innings.

    In First Class or Test matches at least 60 overs must be bowled in the Innings unless the team is all out or declares.

    Run outs in a Super Over do not count.

  75. Innings Wide balls total:
  76. Wides in a Super Over do not count.

  77. Top batter in Innings:
  78. The result of this market is determined on the batsman with the highest individual score in a team’s innings.

    In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather.

    Top batsman bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

    If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player.

    If a batsman does not bat, but was named in the starting XI, bets on that batsman will stand.

    If a batsman is substituted in after the in-play market has been offered, and scores the highest individual score, bets on the market will be void, unless there is a dead-heat.

    If a substitute (concussion, or otherwise) not named in the original XI is able to bat in their teams first innings, regardless of if they actually bat or not , bets on the market will stand.

    In the case of two or more batsmen finishing with the same total, the winner shall be the one who has faced the fewest deliveries. If this is also the same, the winner shall be the one who has hit the most boundaries. If there is still no clear winner, bets will be void.

    Runs scored in a Super Over do not count.

  79. Top Bowler in Innings:
  80. The result of this market is determined by the bowler with the highest individual number of wickets in an innings.

    In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather.

    Top bowler bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless the outcome of the bet has already been determined.

    If a player was named at the toss, but later is removed as a concussion sub, that player will still be counted, as will the replacement player.

    If a bowler does not bowl, but was named in the starting XI, bets on that bowler will stand.

    If a bowler is substituted in after the in-play market has been offered, and takes the most wickets, bets on the market will be void, unless there is a dead-heat.

    If a substitute (concussion, or otherwise) not named in the original XI bowls at least one delivery in their teams first innings, bets on the market will stand.

    If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner.

    If there are two or more bowlers with the same wickets taken and runs conceded, dead-heat rules will apply.

    Wickets taken in a Super Over don’t count.

    If no bowlers take a wicket in an innings, all bets will be void.

  81. Total Runs Player / Player to score 25/50/75/100 runs / Highest individual score / Top batter total:
  82. If the batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his score will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting XI, bets will be void.

    If a batsman retires hurt, but returns later, the total runs scored by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired.

    In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batsman is dismissed.

    In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined.

    Runs scored in a Super Over do not count.

  83. Will score 50/100 runs:
  84. Same as 'Total Runs Player'

  85. Player Total Fours / Player Total Sixes:
  86. If a batsman finishes the innings not out, as a result of a declaration, the team reaching the end of their allotted overs, or the team reaching their target; his number of fours will be the final result. If a batsman does not bat, the bet will be void. If a batsman is not in the starting XI, bets will be void.

    If a batsman retires hurt, but returns later, the total fours hit by that batsman in the innings will count. If the batsman does not return later, the final result will be as it stood when the batsman retired.

    In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined, or goes on to be determined. Result will be considered determined if the line at which the bet was placed is passed, or the batsman is dismissed.

    In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined.

    Only fours/sixes scored from the bat (off any delivery – legal or not) will count towards the total fours/sixes. Overthrows, all run fours and extras do not count. Fours scored in a Super Over do not count.

  87. Dismissal method (2 ways) / Dismissal method (7 ways) / Player Dismissal method:
  88. If the specified batsman is not out, all bets will be void.

    If the specified batsman retires, and does not return to bat later, all bets will be void. If that batsman does return to bat later and is out, bets will stand. If the specified wicket does not fall, all bets will be void.

  89. Fall of # wicket:
  90. If the batting team reaches the end of their allotted overs, reaches their target or declares before the specified wicket falls, the result will be the total amassed.

    For settlement purposes, a batsman retiring hurt does not count as a wicket.

    In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, unless settlement has already been determined, or goes on to be determined. The result will be considered determined if the line at which the bet was placed is passed, or the wicket in question falls.

    In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

  91. Batters H2H:
  92. Bets will settle based on the official scores for the specified batsmen in the innings, as detailed in the 'Total Runs Player' section above.

    In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, after the bet is placed unless settlement has already been determined.

  93. Bowlers H2H:
  94. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the scheduled overs in either innings due to external factors, including bad weather, unless settlement has been determined.

    In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.

    Both players must be named in the starting XI. If either player does not subsequently bowl, all bets will still be settled.

    Wickets taken in a Super Over do not count.

  95. Series Winner:
  96. Bets on Series markets stand as long as at least one scheduled match is completed, unless stated otherwise.

    If there is no further play in a Series after bets are placed, then bets will be void. If a Series is drawn and no draw option is offered, bets will be void.

  97. Series winner after 2 Tests:
  98. Bets on Series markets stand as long as at least two scheduled matches are completed, unless stated otherwise.

    If there is no further play in a Series after bets are placed, then bets will be void.

  99. Series Handicap:
  100. Bets will be void if the scheduled number of games, as of the time the bets are placed, are not played, unless the outcome of the bets has already been determined.

  101. Team with Highest Innings Score:
  102. If a Series is drawn, bets will be void.

  103. Series Correct Score:
  104. Series Correct Score - Bets will be void if the number of scheduled games are not played.

  105. Result of the 1st Match Test/Series:
  106. Bets on Series markets stand as long as at least one scheduled match is completed, unless stated otherwise.

    If there is no further play in a Series after bets are placed, then bets will be void. If a Series is drawn and no draw option is offered, bets will be void.

  107. Player of the Series:
  108. Any quoted player, who takes no part in the specified series, will be void. Winner as declared by the ICC. Dead-heat rules apply.

  109. Double chance:
  110. All match betting will be settled in accordance with official results.

    If there is no official result, all bets will be void.

  111. Players sent off / retired out:
  112. A player being sent off is viewed as retired out, so will be settled as a wicket.

  113. Concussion substitutions:
  114. When a player leaves the field as a concussion substitute, this will not count as a wicket. If the player does not return later, the final result will be as it stood when the player left the field. When a player enters the match as a concussion substitute, for settlement purposes both they and the player replaced will be looked upon as to have played a full part in the match.

RugbyRugby

We offer to place bets on: outright winner of the match, draw, handicaps.

Total number of scored points ("total"). If the number of scored points is equal to the total, the bets will be refunded.

Bets on either team to win or draw are accepted only for regular time.

Possible overtime counts for handicap and "total" betting.

If for some reason the match was not played on the announced day, the bets will be refunded.

RacesRaces

The following wagers are offered:

  • Wagering on the winner of the race. The driver who takes the first place in final classification is the winner.
  • Bet on a certain place of the driver in the final protocol.
  • Bet "Finish - Not Finish". Predicting whether a driver will finish the race or not. If a driver is qualified, they are considered to have finished the race.
  • Bet "Fastest Lap". Which driver will drive the fastest lap.
  • Bet "Who is Higher". The client predicts which driver in a predetermined pair will finish in a higher position. If both drivers fall out of the race, the driver that finished more laps is the winner. If both drivers fall out of the race on the same lap, the bets will be refunded.
  • Bet “Which Team Is Better in a Race”. The predetermined teams are paired, with each team consisting of two drivers, and the client predicts which team will perform better. The better team will be determined as follows: a) by which team has more drivers finish the race and be classified; b) if both teams have the same number of classified drivers, the better team is determined by adding up the finishing positions of their drivers. The team with the lower total is considered to have performed better. If the total is the same for both teams, the bets will be refunded. If drivers are changed in the teams after the market is opened, all bets on these teams will be refunded.

The positions of the drivers are determined by the official final protocol published immediately after the race. Subsequent disqualifications of the drivers and the changes in the protocol after the race will not be considered.

The warm-up lap is included in the race result.

In disputed situations regarding winner and podium bets, the results will be determined according to the prize-giving ceremony.

All bets are valid until the end of the stage, regardless of the possible transfer of the start time and date.

We also offer the following types of qualification bets:

  • Bet on the winner of the qualification. The winner is the driver who has won first place in the specified qualifications.
  • Bet “Who Is Higher”. The client predicts which driver in a predetermined pair will finish in a higher position in qualifying. The driver who records the faster qualifying lap time and finishes higher in the official classification is considered to be higher.

Bets on the driver who did not display qualification time in the specified qualifying lap as well as bets on comparing them to other ones will be refunded.

The correctness of results can be checked from the following sites:

BiathlonBiathlon

Wagering on the winner. The w is determined by the official protocol. If there is more than one winner - bets on these participants will be settled at odds of 1. If one of the participants mentioned in the list does not start - bets on them will be settled at odds of 1.

Bet "Who is Higher". The client predicts which competitor in a predetermined pair will finish in a higher position. If both competitor fall out of the race, or one of them does not start, the bets will be refunded.

Bet on determining a participant's finishing position. The client predicts the position in which the participant will finish the race. The available options are: 1st-3rd place, 4th-10th place, or 11th or lower (i.e. below 11th place in the final classification).

Wagering on the total number of target misses of the race participants. If the number of target misses is equal to the handicap, all bets will be refunded. The bets that have actually settled by the time the participant falls out of the race (or disqualified) are considered valid.

Wagering on the number of misses in each shooting round (1st round, 2nd, 3rd, 4th, etc.). The bets that have actually settled by the time the participant falls out of the race (or disqualified) are considered valid.

The participant has fallen out of the race after two shooting rounds. Bets on the number of misses in the 1st and 2nd shooting rounds are valid. Bets on the 3rd and 4th shooting rounds will be settled at odds of 1.

Comparison - which participant will make more target misses in a predetermined pair. The client is predicting which of the two competitors will make more target misses. If one of the competitors does not start or finish the competition - bets will be refunded.

Comparison "Member of which of the teams will be higher". Select a team whose member finishes higher on the final protocol.

The final results of the race participants will be determined by the official protocol immediately after the competition. Possible changes after that like disqualification will be ignored.

You can check the statistics on the official website:

www.biathlonworld.com

BadmintonBadminton

Bets on totals and handicaps in badminton matches are indicated in points unless otherwise indicated in the betting line of Dexsport.

If the match was interrupted or one of the teams or an athlete has been disqualified, or for some reason has refused to continue the match, the following options are possible:

Example 1. If at least one set has been played in full, then all bets on the match winner are considered valid. All bets that have been actually settled by the time of the interruption are also considered valid, but bets on handicaps on sets or points in a match, regardless of the score, will be refunded.

Example 2. If the first set has not been played in full, then all bets are calculated based on the current result at the time of the game interruption, and all other bets are settled at odds of 1.

Setka Cup Badminton Results:

www.facebook.com/setkacupbadminton

Aussie rulesAussie rules

All markets exclude overtime unless otherwise stated.

If a match is interrupted and continued within 48h after initial kickoff, all open bets will be settled with the final result (The bet can be voided, before 48 hours has passed, in agreement with the client). Otherwise, all undecided bets are considered void.

Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time.

Settlement and cancellation rules.

If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, bets will be void.

If the team names or category are displayed incorrectly, we reserve the right to void betting.

Water poloWater Polo

Bets are accepted for regular time, determined by the match regulations, unless otherwise stated.

You can check the accuracy of the results on the website:

International Federation:www.fina.org

In the absence of information from these sources or in the event of obvious errors in the protocols, Dexsport reserves the right to make calculations based on internal sources.

Beach VolleyballBeach Volleyball

All markets are considered for regular time only unless otherwise stated.

In the case of a match not being finished all undecided markets are considered void.

The Golden Set is not considered in any of the mentioned markets.

Settlement and cancellation rules

  1. If a match is interrupted or postponed and is not continued within 48h after the initial kick-off date, bets will be void. (The bet can be voided, before the 48 hours have passed, in agreement with the client ).
  2. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.
  3. If a team retires all undecided markets are considered void.
  4. Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

BowlsBowls

In case of a retirement and walk over of any player all undecided bets are considered void.

If a match is interrupted and continued within 48h after the initial start time, all open bets will be settled with the final result (The bet can be voided, before the 48 hours have passed, in agreement with the client). Otherwise, all undecided bets are considered void.

Settlement and cancellation rules

  1. If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.
  2. If the players/teams are displayed incorrectly, we reserve the right to void betting.
  3. If a player retires all undecided markets are considered void.

KabaddiKabaddi

For the purpose of settlement, the terms Raiding and Defence Points shall include all points scored in the named raid or match excluding any extras assigned to the referenced team during a raid.

All markets relating to players will be void if that player is not selected in the starting squad. If the player is selected but fails to score any points, then settlement will be zero.

Points or action during extra time will not be considered in the settlement of any market, except for the Match Winner (2 Way) market that shall be settled on the final official result after any extra time or other qualifying process has been completed.

All bets will be void if the match is postponed or canceled and not replayed within 48 hours of original scheduled start.

Match Winner (2 Way) - Bets will be settled in accordance to the official match result. In the event of extra time, the settlement will be determined by the eventual winner, as per the official result. In the case of a tie, all bets will be void.

  • Match Winner (3 Way) / DoubleChance (MainTime) - Bets will be settled in accordance to the official match result. Tied matches will be settled as a Tie, regardless of any extra time played.
  • Match Winner Margin / Handicap - The official result at the end of normal play shall be used to settle this market.
  • Half Time / Full Time Combinations - The official result at the end of each half shall be used to determine the result.
  • Total Match Points / Total Match Points (3 Way) / Total Match Points, Odd Even - Bets will be settled in accordance to the official match scoring. Points are to include all methods of points scoring.
  • Total Raids / Total Match Successful Raids / Raid Points / Total Match Unsuccessful Raids / Tackle Points / Total Match Empty Raids - Bets will be settled in accordance to the official match scoring.
  • Total Match Bonus Points - Bets will be settled in accordance to the official match scoring. Bonus points are defined as points scored by a raiding team by placing their foot over the bonus line while the other foot is in the air.
  • Total Match Super Raids - Bets will be settled in accordance to our definitions. Super raids are defined as raids in which the raiding team score 3 points or more.
  • Total Match Super Tackles - Bets will be settled in accordance to our definitions. Super tackles are defined as successful tackles in which the defending team has 3 or fewer players on the mat.
  • Total Match All Outs - Bets will be settled in accordance to the official match scoring. All outs are when a team loses all of their players.
  • Match Multiples (e.g. Telugu to Win and More Than 70 Points in Game) - Bets will be settled in accordance to the official match scoring. Points are to include all methods of points scoring.
  • First Half Winner (2 Way) - Bets will be settled in accordance to the official match scoring. The market will be void if points are equal at half time.
  • First Half Winner (3 Way) / DoubleChance (Half1) - Bets will be settled in accordance to the official match scoring.
  • First Half Points / First Half Points, Odd Even - Bets will be settled in accordance to the official match scoring. Points are to include all methods of points scoring.
  • Successful Raid / Raid Points (e.g Raid 10 : Mumba Touch Point) - Bets will be settled in accordance to official scoring. Extras do contribute to the settlement but technical points and penalties do not.
  • Unsuccessful Raid / Tackle Points (e.g Raid 10: Telegu Tackle Point) - Bets will be settled in accordance to official scoring. Extras do contribute to the settlement but technical points and penalties do not.
  • Raid Points (e.g. Raid 10: Total Points) - Bets will be settled in accordance to our definition. All points, for both teams, whether through open play or penalties will contribute to the settlement of this market.
  • Bonus Point (e.g. Raid 10: Bonus Point) - Bets will be settled in accordance to the official match scoring. Bonus points are defined as points scored by a raiding team by placing their foot over the bonus line. Bets will be void if, due to insufficient defenders, it is not possible to score a bonus point in the named raid.
  • Super Raid (e.g. Raid 10: Super Raid) - Bets will be settled in accordance to our definition. Super raids are defined as raids in which the raiding team score 3 points or more, not including any all out points earned. Bets will be void if, due to insufficient defenders, it is not possible to achieve a super raid in the named raid.
  • Team Match Points / Team Half Points / Team Match Points, Odd Even - Bets will be settled in accordance to the official match scoring. Points are to include all methods of points scoring.
  • Team Match Successful Raids / Team Match Raid Points - Bets will be settled in accordance to our definition. Raiding points are defined as points scored by the team raiding, regardless of method.
  • Team Match Unsuccessful Raids / Team Match Tackle Points - Bets will be settled in accordance to our definition. Defense points are defined as points scored by the team defending a raid, regardless of method.
  • Team Match Bonus Points - Bets will be settled in accordance to the official match scoring. Bonus points are defined as points scored by a raiding team by placing their foot over the bonus line.
  • Player Raiding Points (e.g. Khan Player Points) - Bets will be settled in accordance to our definition. Player raiding points are defined as points earned by the named player through touch points and bonus points and do not include tackling points, penalties or all out bonuses. If the player is not present in the starting 7 line-up then the bets will be voided.
  • Highest Scoring Raider - Player raiding points are defined as points earned by the named player through touch points and bonus points and do not include tackling points, penalties or all out bonuses. In the event of a tie, the following criteria, in order, shall be used to determine the top raider: most successful raids, most bonus points, first raider to score a point.
  • Player Match Up (e.g. Praven v Narwal) - Raiding points only will count. This includes bonus points but not extras or penalties.
  • Player Mash Up (e.g. Praven and Narwal) - Raiding points only will count. This includes bonus points but not extras or penalties.
  • Player Multiples (e.g. Praven Super Ten and Telugu Win) - Raiding points only will count. This includes bonus points but not extras or penalties. In the event of a Tied match the settlement for this market will be 'No'.
  • Toss Winner (2-Way) - Bets will be settled in accordance to the official toss result
  • Home-away team market - Bets will be settled in accordance to the official match results of the teams for the game day
  • Tournament Team Points/Tournament Player Points - At least 95% of the originally scheduled matches must be played or bets will be void, unless settlement is already determined.
Last modified 4 month ago
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